Bring reef fishing, sunken treasure and island journeys to your table. Shop physical board games from A$47.90 AUD, find a fit for your crew and order your next adventure from Maurevilo.
Maurevilo is the board-game store at maurevilo.info. We sell physical tabletop adventures with ocean settings: reef fishing, wreck exploration and journeys between islands. Choose a destination for the people and time you have, then bring its pieces to your own table.
This is also where you order from Maurevilo. Product pages describe the game and its contents, the crate keeps your selection, and checkout records your Australian delivery request. Prices and postage are in Australian dollars.
FIND YOUR FIRST STOP
How big is the crew? How long is the break?
Choose a player count and the time available for play. We compare them with the published ranges, using the longer end of each play-time estimate. Leave extra time for learning a new game.
WHAT HAPPENS WHEN YOU GET THERE?
Same ocean. Different instincts.
01
Read the reef.
Coral Cast is about matching tackle, position and the collection you are trying to complete. A nearby fish can be more useful than a long trip towards something impressive. Choose it when your group likes short turns and a shared situation that changes.
02
Know when to surface.
Sunken Doubloons gives a dive a beginning, a route and a return. Supplies limit what you can attempt, so the choice is not simply how much treasure to pursue. Think about what you can bring back to finish an objective.
03
Connect the journey.
Island Hoppers asks you to see useful links between destinations. Ferries and flights turn a growing map into possible trips. It is the quickest stop in the collection and a natural starting point for a group that enjoys visible spatial puzzles.
Sunken Doubloons / every trip down also needs a way back.
UNDER THE SURFACE
The deeper route isn’t always the better story.
Imagine a nearby collection that would finish a treasure objective and a longer route that promises more coins. Before heading deeper, check your supplies and the journey home. The smaller trip may complete something useful while leaving you ready for another dive.
This is the kind of decision Sunken Doubloons creates: balance ambition with the route you can actually support. Its coins are tabletop tokens, without cash value or real-money rewards. The game’s full setup and resolution belong to the printed rules in the box.
Make the shared map readable. Put the board or island display where the whole crew can see it, and keep individual cards or player mats close to their owners. The table needs space for both the map and the choices around it.
Show the return as well as the outward trip. Demonstrate a catch becoming a collection, coins completing an objective or a route finishing a ticket. Seeing why a move matters makes a first explanation easier to follow.
Read a game’s player range, age guide, components and turn overview. Add a priced title to the crate; coming-soon destinations remain previews.
02
Check the fare.
Delivery is A$7.50, included at A$125.00 in games. Coral Cast and Sunken Doubloons together cost A$125.80 and qualify. Your crate shows quantities, games and postage separately.
03
Leave a destination.
Send your contact and Australian address details. Maurevilo saves the unpaid request and provides a reference. Availability and payment are arranged separately; checkout does not debit a card.
Sunken Doubloons supports two to five players, ages ten and up, in 35–45 minutes. Coral Cast and Island Hoppers each allow up to four.
Can six people play one box?
None of these three games lists six players. You can split into separate groups with different boxes, but do not assume a single game supports extra players beyond its published range.
Where do comments and ratings go?
Each destination page has a crew-report form. Choose a rating, add your name and describe the experience. Saved reports remain on that game’s page, and you can edit your own from the same browser.
Some afternoons call for a short, visible puzzle. Others leave room for a plan that develops across several turns. Ask how much time and attention everyone wants to give before deciding where the table will travel.
Explain what ends a round and what the players are trying to accomplish. With Island Hoppers, show a completed journey before going into every way a route can be built. The destination makes the details easier to follow.